Christmas tends to be seen as a happy time in the year. In some parts of the world, you’ll see people building snowmen and having snowball fights. In others, people will go swimming and dancing. But that is irrelevant – all that matters is that it is a time to relax and be happy.
We thought that was the perfect time to bring you the first ever, fully public release of Cloud Penguin – the first functional Club Penguin trainer in quite a long time!
Mind you all, this is just a beta, but as of now the program is quite stable, you can download some addins from the CuP store and those who are brave enough can attempt to code their own (soon we will be releasing the documentation and some tutorials to get you started).
It was a long journey. To put it numerically, proper coding for this project started in June 9th and our first working version was a week later. However, we knew we couldn’t release a product just like that – we wanted this to set itself apart from the other trainers, and become not only a variable editing tool, but also something people could use to make creative scripts, thus allowing everyone to get a taste of ‘cheating’ without needing to develop the entire system for a trainer.
Of course, this wouldn’t have been possible without some people. Firstly, we’d like to send out a shout out to Sanbil, who inspired us to continue researching one of the techniques used in his project CP jailbreak, which evolved to become the core of how Cloud Penguin worked.
Personally, I’d like to send a shout out to the entire community that either followed our progress or talked to us through our forums, twitter and blog – your continuous encouragement made this possible.
A special shout out to our closed beta testers, that were patient enough to inform the myriad of bugs that haunted out initial versions, as well as being eager to test out each update.
Shout out to the three people that were keen enough to bring Cloud Penguin to Korean, German and French – you are helping us bring Cloud Penguin to absolutely everyone!
An extremely big shout out to Penian, who supported us all along, promoted our website with banners and posts and also offered to host one of the most important features of Cloud Penguin, that will be released in the near future. We owe you a big thank-you.
I’d also personally like to send a shout out to probably the most important person behind Cloud Penguin: MhX. Not only he came up with the brilliant idea that made all of this possible, but was always present through the development, not giving up in the project for even a second, when some of the others lost interest. When someone didn’t do their part, he didn’t complain, he made it himself. When he did something wrong, he didn’t get angry, he was humble and tried to understand his mistakes. When he knew something others didn’t, he didn’t show off, he was humble and explained how it worked.
I feel bad in having my name next to his in the about window, because Cloud Penguin’s code was probably about 30% mine and 70% his.
It was great working with you, and I truly hope we manage to release our other project in the near future!
Shout outs aside, I hope you all have a great time testing Cloud Penguin in the near future.
Cloud Penguin will be released on the 25th of December, at 00:00 GMT-3.