Hello everyone, I’m happy to announce that we’ve been working on a handful of very interesting updates to Cloud Penguin that should add more options for add-in developers and improve the overall stability of CuP.
New splash screen & retro mode
Lots of people found themselves lost when using CuP as the interface was really different from the older trainers, so we decided to introduce a retro mode that should resemble the UI of those. This interface has become the default for CuP, and while the normal interface can still be accessed, the retro interface doesn’t require administrator privileges to run and won’t be supported by the team any longer.
Additionally, we’ve changed the splash screen to make it neater and aesthetically appeasing.
Penguins saved on the cloud!
Cloud Penguin will also save selected accounts on the cloud, so whenever you access CP through CuP they will be automatically available for login independent of the computer you are using.
Player Login Info On The Cloud
Changes to the core
We’ve also introduced some major changes to the core of Cloud Penguin. They shouldn’t affect much how you interact with Cloud Penguin, but these changes should solve some frequent problems that result in fatal crashes.
Textures (still in alpha)
Since one of the main goals of Cloud Penguin was to extend the options in CP in order to make it more interesting, we never intended on stopping at add-ins. Textures are a system that will allow graphic designers to change graphical components of CP to your local client. This will allow you to do many things, from playing CP wholly in black and white if you fancy doing so or doing some time travelling back into an old take over or festival. Our main goal with this is getting people interested in graphics design, the same way we got people interested in programming with add-ins.
Additions to CuPEF (for developers)
We’ve also added two new classes to CuPEF, UserSettings and AuxServer. The latter is a relatively complicated concept that will most likely be outlined in a separate post, but in a nutshell, it will allow client-side hacks to be visible to other players using Cloud Penguin. The former will allow developers to save add-in preferences and settings on the cloud.
Add-in developers can now specify at what stage in CP the add-in starts running (for instance, when you join a server or when you login and are going to the server list).
Tell us what you think about these updates in the comments section below!